FANDOM


Ship Catalog Edit

The balance of the ship:

Every ship has a special number of blocks. And every module uses a certain amount of energy and has a certain amount of mass. The more modules ship has, the heavier the ship is. Also, each ship has an energy reactor. They provide the energy of other modules. If you want to increase the ship's speed you have to use the more powerful engines and the lighter energy reactors.

So the balance of ship is the good amount of the energy reactors which provide others modules the energy, as well as the right amount of weapons and defense for that ship. 

Ships indicated with: 

  • *: only available on iOS and Android 
  • **: currently only available on Kongregate and Armorgames (as of 27/11/2018) 

Fighters Edit

Basic ships for beginners. Fighters are very nimble, but their small size limits the number and type of modules that it is possible to fit on them.

Ship Cost Celestium Level All mods price
Light Fighter Free N/A 1 0
Heavy Fighter Free N/A 2 0
Lightning 5,000 20 3 2

Corvettes Edit

Corvettes are a step-up from Fighters, providing slightly more space to fit modules without sacrificing much in terms of agility.

Ship Cost Celestium Level All mods price
Corvette 25,000 30 4 10
Viper 45,000 40 5 40
PSS Sparrow* 300,000 600 5
Dart 80,000 80 6 45
Raven 99,000 150 7 150
Ironwing 249,000 160 8 160

Frigates Edit

Frigates are the first ships which start to trade some mobility for more space to fit defense modules or weapons. Despite this, they remain reasonably agile while being able to hit harder than Corvettes.

Ship Cost Celestium Level

All mods price

Valkyrie 349,000 160 9 160
Scythe 399,000 200 10 201
Rapier 449,000 250 12 249
Arrow 499,000 280 13 280
PSS Miran* 1,500,000 1,000 14 300
Hammerhead 549,000 280 15 308

Cruisers Edit

Cruisers are intermediate-sized ships which continue the transition from "small and agile" to "slow but powerful" ships started by Frigates.

Ship Cost Celestium Level

All mods price

Morningstar 699,000 280 16 310
Starbridge 749,000 290 18 326
Age Eagle* 1,499,000 600 18 266
Broadsword 799,000 310 20 350
Javelin 849,000 340 21 388
Wanderer 899,000 370 22 426
Hawk 949,000 420 24 488
PSS EL-K* 1,700,000 2,000 25

Battleships Edit

Battleships are large ships which compensate their low mobility with high power and good defensive capacity. Some Battleships also benefit from the assistance of large numbers of support ships to further push their advantage in battle.

Ship Cost Celestium Level

All mods price

Warrior 999,000 460 26 538
Charger 1,047,000 510 27 602
Therion 1,164,000 560 28 667
Wraith 1,288,000 620 30 744
Cerberos 1,418,000 670 32 810
Myrmidon 1,554,000 730 33 892
Destoyer Vega 2,499,000 1,000 34
Phantom 1,697,000 790 35 772

Carriers Edit

The first major endgame ships. Carriers offer even more space than Battleships to fit more weapons and defensive modules, and benefit from the assistance of larger support ships.

Ship Cost Celestium Level

All mods price

Baron 1,845,000 850 37 1,054
Crusader 2,000,000 910 39 1,139
Captain 2,250,000 1,020 40 1,286
Duke 2,500,000 1,120 42 1,423
Sleipnir 2,750,000 1,220 44 1,562
Eidolon 3,000,000 1,320 45 1,702

Supercarriers Edit

The largest of all ships in Space Arena. Super-carriers are behemoths which can easily fit even the largest and most advanced weaponry, while being assisted by the most powerful support fleets.

Ship Cost Celestium Level

All mods price

Thane 3,250,000 1,420 47 1,646
Arbiter 3,500,000 1,510 48 1,978
Mjollnir 3,750,000 1,610 49 2,126
Revenant 4,250,000 1,810 50 2,408
Vindicator 4,250,000 1,810 50 2,425
RadiantX 6,000,000 2,000 52 4,000
Ritari** 10,200,000 4,000 54 6,000

Note: the repair times and prices of all ships depend on the player's level. The values provided at each page dedicated to a ship might therefore not be completely accurate.